Digital tools in political education
In this interview with high school teacher Christian Bachmann, you’ll learn how to use various digital tools in your political education classes.
In this interview with high school teacher Christian Bachmann, you’ll learn how to use various digital tools in your political education classes.
Your online training is about digital tools for teaching politics and other social science subjects. The main aim of political education is to help students actively shape their lives in society. How can digital tools help accomplish this?
Christian Bachmann:A central goal of political science and social studies education is maturity, i.e. the ability to orient oneself socially, to make judgments, and to take responsibility for oneself and society. However, while many people’s daily lives are becoming increasingly digital, young people’s skills outside of games and social media tend to be underdeveloped, making social orientation difficult. In the classroom, unfiltered access to information offers the opportunity to make connections with authentic sources and to question their accuracy. Information security, recognition of fake news and political manipulation would be central aspects here.
The ability to make judgments is strengthened by exploring reality from different perspectives, e.g. by creating one’s own polls or through the decision-making situation in games. Immersive learning with virtual reality or videoconferencing creates a vivid and personal approach to subjects, and AI can become a constant support even for those with less support from home.
Collaborative media creates greater participation in the classroom and in society, and demonstrates one’s ability to make a difference. In addition, bar camps and simulation games promote responsible social action.
Christian Bachmann: In terms of content, the training is divided into the areas of social science competence, methodological competence, assessment competence, orientation competence, and action competence. Subject matter competence includes the sustained acquisition of basic knowledge as a basis for assessing factual situations. Methodological competence includes scientific-procedural ways of acquiring knowledge as well as methods of media design. The goal of evaluation competence is to arrive at a differentiated judgement through weighing. Orientation competence means, on the one hand, finding one’s way in the subject and its systematics, and, on the other hand, being able to orient oneself in society through politics and civics lessons. Action competence also includes two aspects: on the one hand, simulative action, in which, for example, real situations are simulated in business games, and on the other hand, real action, for example, in confrontation with politicians.
In addition to technical skills, the 4Cs – creativity, communication, collaboration and critical thinking – are also important interdisciplinary skills for the future.
Christian Bachmann:Collaborative tools such as digital bulletin boards are easy to use and powerful. They often support teaching scenarios where not all students are doing the same thing. Topics can be structured and results documented. Multiple information channels provide differentiated and authentic access to factual knowledge and demonstrate technical contexts. Virtual reality and video conferencing can be used to bridge “space and time”, e.g. when dealing with a conflict region, the topic of flight and migration, or through a video conference with a development project. In this way, students can gain a differentiated and authentic impression of the problems on the ground.
Surveys, e.g. on media consumption or current political issues, can also provide orientation. Quizzes, in addition to their highly motivational character, can be a good way of forming judgements. The same applies to the design of learning products such as memes, podcasts or films, where it is important to work out a clear argument structure and to distinguish important from less important information. Discussing a topic with the help of AI leads to questioning a topic in the truest sense of the word. Simulative action is encouraged, for example, through serious games, breakout edus, or simulation games; real action is encouraged through product creation or EduBreakouts.
Christian Bachmann:Positive. I have the impression that working with the media in politics and civics classes makes students hungry rather than satiated; it stimulates curiosity and opens up opportunities for information and self-development. The eye for information paths, for right and wrong information is sharpened, critical questioning becomes routine. The varied way of working promotes a positive attitude towards work and supports the dynamics in the learning group. As if on the side, the students learn work techniques that are likely to shape their future professional lives. In my opinion, however, the greatest strength is that students are given more opportunities to bring their strengths and interests into the classroom, which fosters their curiosity, self-confidence, and most importantly, their individual development.
In this online training you will get an overview of digital tools for teaching politics and other social science subjects.